About Programation: Difference between revisions
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Revision as of 00:42, 7 August 2019
Central Principles in POO
Abstraction
- Abstraction is a process of hiding the implementation details from the user. Оnly the functionality will be provided to the user.
- Related to both encapsulation and data hiding
- My words:
- One abstract method = class abstract.
- This class can be extends by other classes
- The child classes will contain the extended methods of the abstract class, they can use them and the declaration of the abstract one
- The abstract method will be over-writed to have the possibility to write a different code for each child
- It is a process which is achieved with inheritance where actual implementation is kept abstract. In abstraction you just define set of function or actions to do . Now it depends on child classes how they want to implement it . But there is a rule that you have to provide an implementation.
Inheritance
- Extends: Multiple inheritance
- Using extends keyword, the child class inherits the methods of parent class.
- A child inherits the properties and actions (functions) of it’s parent
Encapsulation
- Declare private variables
- Declare Setters and Getters to modify them
Polymorphism
- Process objects differently based on their data type.
- One method with multiple implementation
- This can be implemented by designing a generic interface, which provides generic methods for a certain class of action and there can be multiple classes, which provides the implementation of these generic methods.
- Ways to do it:
- Override: method of an extended class
- Compile Time: Multiple methods declaration with multiple parameters
- In polymorphism, the parent class has a declared method wich is not abstracted and not empty. There is a process inside, it is not only a declaration in a abstract class
Packages
- Prevent naming conflicts
- Control access
- Make searching/locating and usage of classes, interfaces, enumerations and annotations easier...
Interface
- Collection of abstract methods.
- A class implements an interface, thereby inheriting the abstract methods of the interface.
Standard Architecture
standard web architecture
src
- com.project
- Main
- com.project.configuration
- com.project.controllers
- com.project.model
- com.project.repositories
- com.project.services
resources
- static
- css
- images
- javascript
- templates
- admin
- home
- registration
properties
properties and configuration files
Difference Controller and Presenter
- Presenter
- The View is responsible for handling the UI events
- Controller
- Handle the UI Events
Design Patterns
- MVC
- MVP
- MVVM
Famous Patterns
Singleton
- Class Singleton with a private constructor
- Private static parameter single_instance set to null
- Private static Method getInstance(): if the parameter is null, instantiate Singleton class as New, if not return the existing instance returning the parameter single_instance
Every instantiation has to be called as: Singleton.getInstance();
Observable
Factory
Strategy
Builder
Adapter
State
Paradigm
- REST: Representational State Transfer; Used with Web Services
- Object
- Procedural
Acronyms
- CRUD: Create, Read, Update, Delete
Synchronous vs Asynchronous
When you execute something synchronously, you wait for it to finish before moving on to another task. When you execute something asynchronously, you can move on to another task before it finishes. In the context of computers this translates into executing a process or task on another "thread."